https://szabadulos.blog.hu/2018/11/26/otthon_jatszhato_2_resz_angol_nyelvu_szabadulos_jatekok
Monday, November 18, 2019
Esker in Hungary!
I noticed I had a review of Doctor Esker's Notebook in a Hungarian blog - very cool! Sounds like they liked it, if Google Translate can be trusted. It's neat that it ended up halfway around the world.
https://szabadulos.blog.hu/2018/11/26/otthon_jatszhato_2_resz_angol_nyelvu_szabadulos_jatekok
https://szabadulos.blog.hu/2018/11/26/otthon_jatszhato_2_resz_angol_nyelvu_szabadulos_jatekok
Saturday, October 19, 2019
Some people suck
Guy buys original puzzle game, returns it three weeks later, presumably after playing and enjoying. Then he buys the sequel, returns it three weeks later.
Total cost to me, $6, plus potentially unsellable stock and bad reputation on Amazon.
Total cost to him: $0.
Don't think I'm not watching, or that you're not a terrible person.
Total cost to me, $6, plus potentially unsellable stock and bad reputation on Amazon.
Total cost to him: $0.
Don't think I'm not watching, or that you're not a terrible person.

Thursday, October 10, 2019
Finances update
I haven't done a financial update in a while. Here's how it looks. Graph #1 is my total revenues stacked on top of my total expenses.
Graph #2 is my net profitability, now about $4,900 in the red but rising fairly steadily.
Both graphs show my initial costs for 1080 games, the gradual rise to net profitability, and then the larger costs of my second print run (2160 each of original and sequel for 4320 total games), and my sales since then.
In terms of inventory, I've still got about 4575 games, which at the net revenue I typically make per game is about $39,000 in total potential revenue if I'm able to sell them all. Set against that revenue will be any future advertising, promotions, taxes, free copies, spoilage, and other such expenses.
So, I have a good shot at net profitability, but probably not until next year, and only then if my sales stay steady or increase.
Graph #2 is my net profitability, now about $4,900 in the red but rising fairly steadily.
Both graphs show my initial costs for 1080 games, the gradual rise to net profitability, and then the larger costs of my second print run (2160 each of original and sequel for 4320 total games), and my sales since then.
In terms of inventory, I've still got about 4575 games, which at the net revenue I typically make per game is about $39,000 in total potential revenue if I'm able to sell them all. Set against that revenue will be any future advertising, promotions, taxes, free copies, spoilage, and other such expenses.
So, I have a good shot at net profitability, but probably not until next year, and only then if my sales stay steady or increase.
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