Sunday, August 11, 2019

Off a cliff (not really)



Well, my profitability graph went off a cliff. Why? Because I paid for two new things last week. Thing One was a second printing of Doctor Esker's Notebook, which is exciting. I've now sold half of my first print run, and I'm on schedule to run out sometime in October at current sales rates, so I needed some more. I ordered another 2160 games, or double the number from my current print run.

Thing Two was the sequel to Doctor Esker's Notebook, called Son of Doctor Esker's Notebook, which is a whole new deck of puzzles to play. The game mechanism is similar to the first game, but the deck and the puzzles are completely different. You don't need to have played the first to play the second - you can do them in either order. I ordered 2160 of these as well.

So, my graph above, which was flirting with profitability for this year, is now way back in the red. But that's a good thing! I stand to make another $4000 or so from my remaining games from the first print run. I spent about $7500 on the second print run and the sequel print run. That will give me the potential for another $40,000 in revenue from those two printings, or a total profit off all print runs of about $34,000 after I deduct expenses for development, marketing, and supplies. That's nice. Obviously, I'll have taxes to deduct from that also, and I'll have to pay both ends of the social security and Medicare taxes like you do as a sole proprietor. I don't really want to estimate what the hourly rate of compensation for me is, because I've put so much time into this, but I think it'll beat working at McDonalds.

Saturday, August 3, 2019

New Review of Doctor Esker's Notebook by Board Game Gumbo

The folks at Board Game Gumbo reviewed Doctor Esker's Notebook, and they had fun with it. See here for their review:

Board Game Gumbo Dr. Esker review


(Review image from BoardGameGumbo.com)

RoomEscapeArtist review of Doctor Esker's Notebook

Here's a really thorough review of Doctor Esker's Notebook. They say it's "a brilliant puzzle game with a clever answer mechanism." Pretty neat!

RoomEscapeArtist review of Doctor Esker's Notebook

Thursday, July 25, 2019

Four Tribes Review

I've been enjoying a game I bought recently. It's from fellow indie designer Jason Glover at Grey Gnome Games over the last couple of days. It's called Four Tribes, and it's available from The Game Crafter here.



The game is a light two-player card game with some additional components. It's got a fun mechanic, plays quickly, and involves some nice strategy, along with some luck. The art is really great, as it is for all of Glover's games - he's a great artist in addition to doing the designing. I'm still figuring out the best strategy, and I'm not always seeing why some options are possible (e.g. why I would put any cards on the opponent's side of the river other than the special cards I have to place there). I like the winter village set because I think the higher number of buildings makes the strategy more interesting. Some games have been decided pretty much by luck, but most of them have involved some cool strategic decisions and management of cards. The design is elegant and uses its pieces well, and there's more than enough randomness and variety that the game feels different each time. It fits nicely in the new medium boxes from TGC, although I wish there were a slightly larger bag for fishing around in - it seems not quite big enough to randomize or to fit my giant meaty fist into. I've ended up using an alternative hidden building choosing technique that's working better. My daughter (pictured above) would prefer that the chiefs you're recruiting didn't use the same colors as the buildings, since they're not related to each other, but that's a minor quibble. I also find the special cards, which have interesting abilities, are often just used as wild cards for their numbers, but sometimes the special powers matter and are fun to use.

Cool, unique game, and well worth the purchase for me.

Sunday, July 21, 2019

Diggity from Sugar Dice

I have no idea what they're saying, but it's really neat to see people in another country enjoying (I hope) my game.