tag:blogger.com,1999:blog-3815365161259800939.post4503779818075306293..comments2022-06-16T03:19:59.809-04:00Comments on Plankton Games Journal: Design ContestsDave Dobsonhttp://www.blogger.com/profile/12013987221733927394noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3815365161259800939.post-45478891454859704902011-10-30T11:49:12.436-04:002011-10-30T11:49:12.436-04:00Very good points, and I bet it's the case if y...Very good points, and I bet it's the case if you go straight to publishers rather than working your way through competitions. But it's free (or nearly so) to enter competitions, and it can cost $300-$1000 plus loss of work and family time to attend a convention, which is a hard up-front cost to pay if you're just fishing with no leads. I think I was just hoping (unrealistically) for more feedback from the contests, when what I really need is dedicated blind playtesters.Dave Dobsonhttps://www.blogger.com/profile/12013987221733927394noreply@blogger.comtag:blogger.com,1999:blog-3815365161259800939.post-22188552554211610732011-10-28T20:21:03.813-04:002011-10-28T20:21:03.813-04:00I've toyed with the idea of entering some cont...I've toyed with the idea of entering some contests (and may yet). But I've come to the conclusion that shopping your game to publishers at a major convention is much more bang for your buck. The competition is much less, and you usually find out if you "won" or not pretty quickly. If they hate it, you go the next guy. Eventually, someone will go for it. Or maybe they will after more playtesting and design work . . .<br /><br />Good post!Philiphttps://www.blogger.com/profile/01495446554716655197noreply@blogger.com