Plankton Games Journal


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Wednesday, March 31, 2010

Game taxonomy

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I sometimes teach paleontology where I work, and that is a science rife with classification and categorization. As I've been thinking mo...
Tuesday, March 30, 2010

Essential elements of game design

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So, it seems to me that there are a bunch of competing qualities that make games interesting to potential players. Let's see if I can n...
Monday, March 29, 2010

Indie game publishing costs, or the grim reality of game economics

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Today, I'd like to share my thinking with regard to the economic viability of publishing games with relatively small print runs. This wo...
11 comments:
Sunday, March 28, 2010

Mensa MindGames game competition - too rich for my blood?

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I talked about boardgame competitions in my earlier post here . Here's another one:  MindGames from Mensa . I thought initially that the...
Saturday, March 27, 2010

A game publishing case study

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Jackson Pope of Reiver Games has a post up at Boardgame Geek about the financial history of his company, and a follow-up post on his blog ....
Friday, March 26, 2010

Still more on controversial topics

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Again via Boardgame News  and the Paper Money podcast, there's a protest  planned on the upcoming game based on King Phillip's War....
Thursday, March 25, 2010

My favorite game of all time: Lord of the Rings Adventure Game

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It's the Lord of the Rings Adventure Game .  Just putting it out there.  The game is a race game, with each player trying to move along ...
2 comments:
Wednesday, March 24, 2010

Game design competitions

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I've been hearing about game competitions a good deal recently, and they seem interesting. The Hippodice competition just ended for thi...
Tuesday, March 23, 2010

Harrumph

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This is bumming me out:  34 days and counting.  Or processing, or whatever. UPDATE :  I finally got my order from SuperiorPOD 40 days (and...

Finding artists for game projects

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I'm a pretty good programmer, and I like to think of myself as a pretty good game designer.  However, I'm pretty much a crummy arti...
1 comment:
Monday, March 22, 2010

More on controversial topics

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My earlier post  covered the game Train , about the Holocaust, which is an unusual choice of topic for a game. Via BoardgameNews , there...
Sunday, March 21, 2010

Diggity works, again!

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I had another four-player game of my game, Diggity , with the lunchtime gaming group at Guilford College last Friday.  It went well, I thoug...

Languages for Game Rules?

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I'm trying to figure out whether to include rules in different languages in the manufactured form of my game. Many games currently in s...
Saturday, March 20, 2010

Train, and games with controversial subjects

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There's this "game" called Train  that's been in the news  recently. I put the word game in quotes because designer Brenda...
Friday, March 19, 2010

Even more on boxes

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I bought some of these boxes from Papermart.com to box up print-on-demand versions of Diggity to share with friends. I got style 07350, t...

No ISBN/UPC needed?

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With regard to my recent ISBN/UPC posts (here and here), Tim Harrison of Games on the Brain says: I checked a number of games I own. None...
3 comments:

Mass Effect II

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I'm currently enjoying Mass Effect II for XBox - I'm about 15 hours into it. It's kind of funny, though, that nearly every chara...
Thursday, March 18, 2010

Game Review: Dixit

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I had a chance to play Dixit a couple weeks ago. It was clever, fun, and very pretty. The basic idea is that the players all have a set o...

More UPCs, EANs, and ISBNs for games

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So, I've been looking further into the barcoding process for games, as I discussed earlier in this post about UPCs and ISBNs . It's...
1 comment:
Wednesday, March 17, 2010

Another neat game design blog

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By virtue of him noticing this blog, I noticed Brett Gilbert's blog, BrettSpiel .  Lots of great information there, including a series o...

Game Review: Are You the Traitor?

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I played an interesting game last week called Are You the Traitor?  It was pretty fun as a party game, reminiscent of Werewolf (described he...
Tuesday, March 16, 2010

Possible Box Source

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Following up on my post on boxes from a couple days ago, I've heard on a couple of forums (e.g. BGDF )  that this company , the Marion ...

Me sighting

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My game and I got written up by my friend Bob at Pixelated Geek .  Neato.

Swashbuckler and the importance of game themes

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After my recent post on Little Green Guys with Guns , I thought I should maybe give homage to a little-known game with similar mechanics tha...
Monday, March 15, 2010

Little Green Guys with Guns

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For those of you looking for a boardgame-like experience online, I'd recommend Little Green Guys with Guns (at lggwg.com ). I'll ad...

The Problem of Boxes

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I'm finding boxes to be the most expensive part of a game.  Looking at my card game, Diggity , the initial quotes I'm getting are fo...
1 comment:
Sunday, March 14, 2010

Game card production options

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I've had some luck creating home-made versions of cards for my games using a variety of stuff, from completely hand-made, hand-written p...
Saturday, March 13, 2010

UPCs and ISBNs

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One of the things I've looked into for self-publishing is getting a UPC (Universal Product Code).  Looking at games already on the marke...
2 comments:

Funding via Kickstarter.com

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One independent game design partnership, creators of Inevitable: The Game , has managed to fund publication of their game through an online ...
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