Plankton Games Journal


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Monday, May 31, 2010

Cult in a bar

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Played Cult at the bar with the Idiot Box folks - more geeky than Diggity , to be sure, but we managed not to totally geek up the place.  I ...
Sunday, May 30, 2010

Game Review: Hacienda

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I'd like to take a moment to comment on a game I've been enjoying for several years now: Hacienda , designed by Wolfgang Kramer.  Th...
2 comments:
Saturday, May 29, 2010

Rules for Mansion

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Below please find my rules for Mansion, which I submitted to the BGDF monthly design showdown for May, which had a theme of "Home Impro...
Friday, May 28, 2010

Yoggity

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Played a game of one of my other designs, Yoggity .  I really like this game (of course, I'm biased).  I'd go for production on it, ...
Thursday, May 27, 2010

Chess boxing

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Via BoardGameNews comes this item on chess boxing , where rounds of chess alternate with rounds of boxing. What an odd concept - deep brain ...
2 comments:
Wednesday, May 26, 2010

100th post

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Looks like I've rolled the odometer here, so to speak - 100 posts - so maybe time to take stock.  The project (or quest) is to get Diggi...
Tuesday, May 25, 2010

Online board gaming

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If anybody's looking for a place to play Euro-style boardgames online, I heartily recommend SpielByWeb.com  - they have an assortment of...
Monday, May 24, 2010

May design showdown at BGDF

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I've made an entry in the BGDF Design Showdown for May .  I won last month for Drunken Strippers Ahead ; I think my entry this month is ...
Sunday, May 23, 2010

Rules - now with 50% more diagrams

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I spent much of today editing the rules for Diggity . I incorporated all the feedback I've received from my playtesters, including a new...
Saturday, May 22, 2010

BGDF entries are up

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The May BGDF design showdown entries are up , including mine, but I obviously won't say which that is yet. Some really creative ones the...

My two cents worth

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Blogger reports that I've now officially earned . . . two cents. In two months of daily posting.  Hey, everybody, drinks are on me! Th...
2 comments:
Friday, May 21, 2010

Rules tweaks

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I've been trying to incorporate the feedback I got from one helpful set of playtesters for Diggity .  They seemed to like the game, but ...
Thursday, May 20, 2010

Games with connecting cards

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Here is the mockup card for Diggity I mentioned yesterday.  The green connections are the new ones; the red the old.  Just that little shift...
Wednesday, May 19, 2010

When geometry matters

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I've spent parts of  the last few days trying to figure out exactly how to lay out my Diggity cards.  I've got an artist who's ...
2 comments:
Tuesday, May 18, 2010

Paper Money show

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My interview  on Paper Money over at Purple Pawn is up!  It was fun to do - a little nervewracking to re-listen to myself now.  I had a go...

Rio Grande game design contest

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Here's another game design contest , sponsored by Rio Grande games.  The contest looks really neat; unlike many others, there's no e...
Monday, May 17, 2010

The importance of theme, or how to choose an audience

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Following up on yet another topic from my Paper Money discussion, it's interesting that the uber-gamers I've played with have usuall...
Sunday, May 16, 2010

NDA? No way.

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On the Paper Money broadcast, the topic of NDAs (non-disclosure agreements) came up.  I think Ben brought it up in jest, and I responded to ...
2 comments:
Saturday, May 15, 2010

Getting printing quotes

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In my interview(s) with the Paper Money guys, I mentioned (as I have on the blog here ) that I've had some trouble getting quotes back f...
Friday, May 14, 2010

Game printing costs

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So, I mentioned earlier that Imagigrafx is no longer printing games. I had sought bids from them to produce my game, Diggity . The final pr...
3 comments:
Thursday, May 13, 2010

MWGames on TheGameCrafter.com

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Matt Worden has a post  reviewing  TheGameCrafter.com , where I have so far published my games. His thoughts run mostly where mine do (see ...
Wednesday, May 12, 2010

Diggity - an official pub game?

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I played Diggity  with some friends in a moderately hipster bar (or what passes for one in Greensboro, NC) the other night.  I don't kno...
Tuesday, May 11, 2010

Card games - addicting?

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I had a chance to play Diggity with my long-time friend Jeff the other day.  We played a couple of games that I won pretty easily.  I got b...
Monday, May 10, 2010

Paper Money interview

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I just finished recording an interview about independent game publishing with Rett Kipp and Ben Clark for their Paper Money podcast hosted ...

Nontraditional (to say the least) game startup funding

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I've been talking about how people deal with what I've been calling the Big Bet - that big initial investment required to get a game...
Sunday, May 9, 2010

Starting a game company with multiple products

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Listening to the last Paper Money podcast , where Ben and Rett talked about Jackson Pope closing up Reiver Games, I noticed they'd said ...
Saturday, May 8, 2010

Imagigrafx bites the dust as a game manufacturer, ctd.

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At Paper Money , Ben and Rett comment on the downfall of Imagigrafx game manufacturing and on Reiver games, giving some of the backstory to ...
3 comments:
Friday, May 7, 2010

Luck vs. Fun

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Carrying on from my previous discussion here and here, I thought I'd try for a rudimentary analysis of the luck factor in games.  So, I...
2 comments:
Thursday, May 6, 2010

Small World for iPad

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Brett over at BrettSpiel  has a detailed review of the game Small World implemented for iPad.  I'd discussed the iPad as a game platform...
Wednesday, May 5, 2010

More on luck

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I recently posted  on the idea of randomness in games, and I confessed to being one who likes a little luck in the mix.  I think serious gam...
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