Plankton Games Journal


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Wednesday, June 8, 2011

End of the Line

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Here's a really useful post from Jackson Pope over at Reiver Games , where he details his experience running a small independent publish...
Monday, June 6, 2011

Good playtesting advice

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Tom Gurganus interviewed Chad Ellis of Your Move Games , and Chad has some really good advice for getting useful playtests and also thinking...
Thursday, June 2, 2011

Follow through...

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Now that classes and end-of-year reports and such are finished, I've made some progress on the puzzle game project I mentioned back in ...
Thursday, May 26, 2011

Great article on design

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I agree with nearly everything Matt Thrower says here , although the last point seems specific only to reviewers of games and not to designe...
Tuesday, March 29, 2011

Keep hope alive...

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I had a neat idea for a simple computer puzzle game in the middle of last week.  Given that it's nearing the end of my semester, I won...
Saturday, March 26, 2011

Writing Rules

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There's an interesting discussion on what makes rules good over at BGG.  Lots of good ideas and useful observations there for people wr...
Tuesday, March 22, 2011

Dicestorm

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Below is my entry in the huge February BGDF Game Design Showdown contest. It nearly made the cut for the finals, but not quite. I think it w...
Sunday, March 13, 2011

Word from Hippodice

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I didn't make the finals - I don't know where I was out of the hundred or so games they took.  A good experience the first time arou...
Monday, March 7, 2011

Biggest Game Design Showdown ever?

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This month's Game Design Showdown  over at BGDF is huge - 37 entries! I think the biggest one I've ever seen is twelve or so. I'...
Friday, February 4, 2011

Interesting contest

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Reader Wordman (a Shadowrun compadre from many years ago in college) directed me to the Thousand Year Game Design Challenge  being run by Da...
Thursday, February 3, 2011

Publishing hurts, at least for contests

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So, word from the Ion Award competition at SaltCON now is that they've thrown Diggity out of the contest because it's published.  Wh...
Wednesday, February 2, 2011

Upcoming stuff

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It got quiet around here towards the end of the year as my semester ended and we traveled to see family.  Then the new semester began with a...
Thursday, January 13, 2011

Typing game - Z-Type

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This is an interesting game - neat graphics, and fun mechanics. It runs in semi-advanced javascript, so you'll need a newer browser. My...
Friday, December 31, 2010

Fits

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We got FITS for Christmas too.  I wasn't able to interest anybody last night, so I tried it solo.  Well, solo at first, and then my 5-y...
Tuesday, December 28, 2010

Agricola!

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I gave my daughter Agricola  for Christmas (a Homer gift  if ever there was one, although she loves games too).  We've played two games ...
Wednesday, December 15, 2010

XKCD and Tic Tac Toe

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XKCD has a neat image that lays out ideal Tic Tac Toe strategy .  The image is a little complicated to read at first, but once you figure ou...
Saturday, December 11, 2010

A look at the competition

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Here's another game that's made it to Hippodice for 2011.  Looks pretty polished (and very Carcassone-like).  I really like the art...
Wednesday, December 8, 2010

New BGDF Showdown

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A weird topic this month from the game design showdown at BGDF.  They want something that relates to the holidays, plus something that rela...
Saturday, December 4, 2010

TGC game creators aim for big time

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I just got done taking part in Matt Worden's game designer chat on TheGameCrafter.com 's new chat tool.  Interesting, although I was...
Wednesday, December 1, 2010

Dominant Species

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Dominant Species  is here - looks like it might compete thematically with my game Galapagos (which may have to be renamed given that there...
Tuesday, November 30, 2010

Matt takes the plunge

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Matt Worden has taken the indie publication leap of faith  with his game, Jump Gate .  It sounds like he's stepping out in a big way, co...
Sunday, November 21, 2010

Hippodice

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One of the two games I entered in the  Hippodice  competition has made it through the first cut.   Yoggity  didn't make the cut from 190...
Friday, November 19, 2010

Sailing the LLCs

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In response to my post on Visible Hand's incorporation , Reader Daniel writes: What is this LLC, can you pleas inform us non US people...
Thursday, November 18, 2010

Stock options

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Michael Keller over at Game Designer Wannabe  has formed his own publishing company and apparently issued stock certificates.  Pretty awesom...
Tuesday, November 16, 2010

Hercules: The Later Years - Rules

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The following is my entry for the BGDF design showdown for October.  Enjoy... Hercules: The Later Years Story: After his labors, Hercules ...
Monday, November 15, 2010

Hippodice preliminary results on Nov. 17

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The Hippodice  site says they'll have the preliminary first-round results up on November 17.  Pretty exciting.  The games that make it t...

BGDF October Showdown results

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Looks like I came in a close third of four.  A bit frustrating; this time around I actually designed the game pretty quickly after the conte...
Thursday, November 11, 2010

Ion Award competition

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Here's another competition  of which I just recently learned.  Looks like a reasonable deal; you send them a description, they chose a s...
Friday, November 5, 2010

Jump Gate jumps to production

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Matt Worden's Jump Gate, which won the 2010 Game of the Year award from Games Magazine, is moving into a boxed edition (and presumably ...
Wednesday, November 3, 2010

October BGDF design showdown

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My entry is in.  An interesting contest assignment  this month - the theme is Hercules and his labors, plus you have to use three of a list ...
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