Plankton Games Journal


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Friday, August 31, 2012

Ludum Dare 24

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I took part in the 24th Ludum Dare competition last weekend and produced a computer game in 48 hours (well, more like 15 hours - I had...
Saturday, August 18, 2012

BGDF Contest for August - Grow Up!

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I'm waiting for the results of this month's BGDF Game Design Showdown , with the theme of Grow Up!   I haven't entered much in r...
Monday, August 6, 2012

Picture worth 1000 words

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FatherGeek's kids playing Diggity From FatherGeek.com I have to say, one of the neatest parts of the modern world is the ubiquity of...
Saturday, August 4, 2012

Good post on principles of game design

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Here's a post  from IrregularWebComic.net with some great principles of game design.  The beginning of the article goes into a historic...
Friday, August 3, 2012

FatherGeek reviews Diggity

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A terrific review of Diggity by FatherGeek! FatherGeek looks at games from a family perspective, so that's why there's the mult...
Friday, June 22, 2012

GameSalute

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I've submitted a few games to GameSalute , and they've given me some positive feedback.  I had a great talk with Dan Yarrington toda...
Tuesday, June 19, 2012

Books vs. games

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I've just finished writing the first draft of a novel - a project I've been working on off and on for seven years. Now that it'...
Monday, June 18, 2012

Kickstarter for retailers

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An interesting post on Kickstarter from Tao, the guy (?) running the game store Starlit Citadel, a Canadian hobby game store in Vancouver...
Sunday, June 17, 2012

Diggity site update - new art!

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I've got the Diggity site updated including the newer art for the game.  Woo.

Diggity Review

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The web is ephemeral, and that isn't always great if you're trying to build a following for a game.  I've been trying to find a ...
Thursday, May 31, 2012

Diggity video review

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The folks over at The Gamer's Table have been doing video reviews of games for some time, and this year they invited submissions of ind...
Friday, May 18, 2012

May GDS at BGDF

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Looking like an interesting roundup at the monthly Game Design Showdown at the Board Game Designer's Forum .  People took the "spr...
Sunday, May 13, 2012

Ludum Dare results

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So, here are my results from the judging for the Ludum Dare competition for my game, Teeming . The rankings (at left) I think are out of...

Two cool things

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Two things coming up in the next 6 hours - The judging for the 23rd Ludum Dare competition will close. Mine ( Teeming ) was one of 1402...
Monday, April 23, 2012

Teeming - Ludum Dare Entry

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I figured I'd try my hand at the Ludum Dare game competition, which I learned about earlier this year. The goal is to produce an entir...
Tuesday, April 3, 2012

Sound effects

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For any of you game programmers out there, here's a sound effects generator called SFXR that is very simple but cool - I often start ma...
Sunday, March 25, 2012

Pitching advice

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Some good-sounding advice from Corey Young  here , guest writing at Hyperbole Games.  I've never tried to pitch a game to a publisher at...
Saturday, March 17, 2012

Kickstarter dangers

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Great post over at BGG by a Nathan McNair, an aspiring Kickstarter self-publisher at Pandasaurus Games , who points out that even with Kick...
Sunday, March 11, 2012

New Projects On PlanktonGames.com

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I have added two of my recent projects to the Plankton Games website - see: Warped: http://planktongames.com/warped.php Horde: http:/...
Tuesday, March 6, 2012

New Diggity Art

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Got my new version of Diggity, with art from Joshua Bennett, up on TheGameCrafter.com.  The new art looks slick (see it here ); my old art...
Friday, March 2, 2012

Unpub.net

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Cartrunk.net is a game design website run by John Moller. I heard of it through coverage of a convention of sorts they run for unpublished ...
Friday, February 24, 2012

Even more Kickstarter analysis

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A good, thoughtful article on Kickstarter  funding (actually, the second half of a longer good thoughtful article - read Part I  too) from C...
Wednesday, February 22, 2012

Rules writing tips

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Some good advice here from a reviewer - somebody who likely reads a good many more rules documents than your typical game designer.
Monday, February 20, 2012

Game Design Notebook - Horde - Step 2: Revision and Prototype

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In my last post , I mentioned my newest game project, tentatively called Horde.  The original submission was for a contest entry at BGDF and...

Game Design Notebook - Horde - Step 1: Contest entry

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So, I entered a game in the newly-shrunken monthly BGDF design showdown in January .  I got second in the voting. I'll put up a few pos...
Wednesday, February 8, 2012

Chicken Caesar

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Image from the Game Salute site. SBBQR?  Here's a game-production Kickstarter campaign for a game about recreating the Roman empire...
Tuesday, February 7, 2012

Mini-cards!

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Mini cards (2.5"x1.75") now available at TheGameCrafter.com - this is a big deal; those could be super-useful for not only card...
Monday, February 6, 2012

BGG Ratings

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BGG Ratings counts as of 2007, by BGG member Joe Grundy My last post , which discussed BGG ratings of a few games, got me wondering what...

Kickstarter and publishing

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The folks at the Opinionated Gamer visit several past themes on the value of Kickstarter to designers, publishers, and players.  It was int...
Saturday, February 4, 2012

Reviewers willing to take on independent games

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The Gamer's Table , a boardgame review site, has started what is to become a series on independent games.  For their first episode, they...
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