Plankton Games Journal


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Saturday, January 21, 2017

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My first new boardgame design in a while is in production at TheGameCrafter.com . Very cool feeling!  It's a worker placement game set a...
Tuesday, January 3, 2017

Results over Four Ludum Dare competitions

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I just got the ratings for my Ludum Dare competition game, Domain, written from scratch in 48 hours last month. They were good - this is th...

Ludum Dare 37 - Domain

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I competed in Ludum Dare #37 in December, where you create a game from scratch in 48 hours. This was a rough one - it came right at the end ...
Monday, July 11, 2016

Aaaand we're back...

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Wow, it's been a long time. But I'm back, and let's kick the dust off this blog. I've been working this summer on a project ...
Tuesday, July 9, 2013

Scoring Tracks

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Here's an interesting post by a fellow game designer (and one-time fellow improv comedian) Nick Bentley on scoring tracks in games.  ...
Tuesday, May 21, 2013

Ludum Dare 26 Results

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Here are my results from the Ludum Dare competition this time around.  Not as good as the last time , but better than my first entry .  My a...

Ludum Dare 26 entry

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Here's my entry from Ludum Dare 26 .  The theme was Minimalism.  I went with a game set in a Piet Mondrian painting that only has one co...
Thursday, January 24, 2013

CraftyJS examples

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I've been pretty excited about learning more about JavaScript and HTML5 programming.  I've been working with CraftyJS, a cool game...

Great post on publishing process

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I found this post by James Mathe from someone in the boardgame design community on Google+.  It's a really great summary of steps to pu...
Friday, December 28, 2012

Les Miserables Report Card

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Spoiler warning, if it's possible to spoil a 150-year-old book or a 30-year-old musical. Pretension warning: I never write like this ...
Monday, December 3, 2012

Planetside 2, SOE, and fraudsters...

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I played a little bit of Planetside 2 over the past week.  It's an interesting hybrid of MMO (but without quests) and FPS deathmatch ...
Thursday, November 29, 2012

Transatlantic Yoggity

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Yoggity is off on its way to Bochum, Germany for the Hippodice competition.  The game cost me $20; shipping was $30, and the entry fee was...
Monday, November 19, 2012

Yoggity makes the cut at Hippodice 2012-13!

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I just found out yesterday that the folks at Hippodice have requested Yoggity  for their second round.  That means I have to get a physica...

Kickstarter a no-go for stores?

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Via Tom Vasel at GameSalute, Gary Ray at Black Diamond Games has put up a pair of posts ( here and here ), where he says he's not goin...
Saturday, November 3, 2012

Great software design and visualization - Space Sniffer

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OK, this isn't game related, but I just found a really great disk profiler.  I realized last night that my SSD is filling up on my main ...
Thursday, November 1, 2012

Hippodice entered!

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I've entered two games in the Hippodice  competition this fall - Horde and Yoggity .  We'll see how I do - I've made the second ...
Wednesday, October 10, 2012

Ludum Dare 24 results

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Voting results are in from the 24th Ludum Dare competition.  The theme was Evolution, and I made a puzzle game in which little critters gain...
Saturday, September 29, 2012

Bad game design

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From The Whitest Kids U'Know.  I think a few of my early designs might have shared this flaw.
Sunday, September 9, 2012

LOTR: The Fellowship of the Ring

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Picture by Tony Mastrangeli, DarkJedi on Boardgamegeek.com The kids and I just played a game I'd had lying around the house for a lo...
Friday, August 31, 2012

Ludum Dare 24

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I took part in the 24th Ludum Dare competition last weekend and produced a computer game in 48 hours (well, more like 15 hours - I had...
Saturday, August 18, 2012

BGDF Contest for August - Grow Up!

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I'm waiting for the results of this month's BGDF Game Design Showdown , with the theme of Grow Up!   I haven't entered much in r...
Monday, August 6, 2012

Picture worth 1000 words

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FatherGeek's kids playing Diggity From FatherGeek.com I have to say, one of the neatest parts of the modern world is the ubiquity of...
Saturday, August 4, 2012

Good post on principles of game design

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Here's a post  from IrregularWebComic.net with some great principles of game design.  The beginning of the article goes into a historic...
Friday, August 3, 2012

FatherGeek reviews Diggity

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A terrific review of Diggity by FatherGeek! FatherGeek looks at games from a family perspective, so that's why there's the mult...
Friday, June 22, 2012

GameSalute

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I've submitted a few games to GameSalute , and they've given me some positive feedback.  I had a great talk with Dan Yarrington toda...
Tuesday, June 19, 2012

Books vs. games

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I've just finished writing the first draft of a novel - a project I've been working on off and on for seven years. Now that it'...
Monday, June 18, 2012

Kickstarter for retailers

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An interesting post on Kickstarter from Tao, the guy (?) running the game store Starlit Citadel, a Canadian hobby game store in Vancouver...
Sunday, June 17, 2012

Diggity site update - new art!

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I've got the Diggity site updated including the newer art for the game.  Woo.

Diggity Review

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The web is ephemeral, and that isn't always great if you're trying to build a following for a game.  I've been trying to find a ...
Thursday, May 31, 2012

Diggity video review

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The folks over at The Gamer's Table have been doing video reviews of games for some time, and this year they invited submissions of ind...
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