Reader Wordman (a Shadowrun compadre from many years ago in college) directed me to the Thousand Year Game Design Challenge being run by Daniel Solis. An interesting concept - create a game that will be playable and relevant for a thousand years.
That, of course, means that using cultural memes, metaphors, or current technologies is not a great idea. To my way of thinking, actual current thousand-year games are mostly dice and boardgames like chess, go, ludo, backgammon, nine men's morris, mancala, etc - simple rules, abstract parts, but enough complexity to keep it interesting. I guess it wouldn't need to be all boardgames, either - there's evidence of dice from thousands of years ago, and playing cards or the like have been around for a long time, so maybe those would work too.
A fun challenge. Maybe I'll try to put something together. The deadline is the end of July. The judges are Solis and his wife, and they seem to be fans of storytelling-style games, although I'm not sure that kind of game would fit this challenge.
They definitely state "unpublished," so given my current fiasco with SaltCON, I'll be careful...
Friday, February 4, 2011
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