Saturday, November 12, 2011

Kickstarter for games - a critique

Really interesting critique/rant by Grant Rodiek about using Kickstarter for game projects over here at Exiled Here.  I've been aware of Grant's game, Farmageddon, on TheGameCrafter.com for a while, and it sounds like he's done some parallel things (and had parallel thoughts) as he's moved through the independent design/publishing realm.  His ideas on Kickstarter mirror mine - a great opportunity, but one that's becoming very crowded and inconsistently good.

2 comments:

  1. Grant's critique rings hollow to me. Not because his analysis is wrong, but because... well... consider this...

    You live in a world that has games, but Kickstarter doesn't exist. A magic man appears and says "if you open this magic box, the world will transformed into a place that has many, many more games for you to choose from. Many of them might be worse than games you have now. A few of them, though, will probably be awesome." Do you open the box?

    I would. I don't see the downside. I guess Grant's concern is that some people somewhere might be duped into buying a bad game. Or, perhaps that I, with my powers to choose for myself, might spend my money un-optimally on a game that wouldn't have had the opportunity to take my money if I hadn't opened the box. Why is that Grant's problem? I'd rather have the choice.

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  2. Thanks for the comment - I replied in a new post here

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