Tuesday, January 3, 2017

Ludum Dare 37 - Domain

I competed in Ludum Dare #37 in December, where you create a game from scratch in 48 hours. This was a rough one - it came right at the end of the semester, which is tricky, and it was also happening right after my wife had surgery, so I was focused on her needs first. The theme was one I'd voted against - "One Room." Many creators just ignored the theme, or made whatever game they wanted as long as it nominally fit in one space. Only a few really integrated it. That made for a lot of similar games, all limited in scope. So, not the greatest competition topic, I think.

I had a hard time figuring out a concept, but I ended up making a game which was a tank game, but in a weird world where you're trapped in a room and just shoot the walls, not at other tanks. I thought it came out OK, although I didn't have much time for polish. I did it using Unity, which I've been experimenting with for a few years, as opposed to CraftyJS, which I used for my previous three games. I turned it in a few hours early, actually, so it's not as polished as I could have gotten if I'd ignored the rest of my life, but that wasn't in the cards.

The game, called Domain, is playable on the web here. Let me know what you think. I did OK on the ratings - made the top 100 games, sitting at about the 90th percentile of the 901 games submitted for the single-author competition. My competition page (with rankings) is here.




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