Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts
Wednesday, February 22, 2012
Rules writing tips
Some good advice here from a reviewer - somebody who likely reads a good many more rules documents than your typical game designer.
Monday, August 29, 2011
Rules-writing guidelines
Michael Keller over at GameDesignerWannabe.com has some notes from a GenCon seminar by a Hasbro executive named Mike Gray about writing effective and useful rules documents for your game. The notes and tips are interesting and very specific - I wish I'd been able to attend the seminar. Definitely worth a look, and includes a copy of a summary handout from the seminar which is also concise and useful.
Labels:
Rules
Saturday, March 26, 2011
Writing Rules
There's an interesting discussion on what makes rules good over at BGG. Lots of good ideas and useful observations there for people writing rules for their own games. Also some differences of opinion - a lot of people seem to like Settlers of Catan's rules, which have an alphabetical section discussing various topics in the middle after the main rules. I'm not opposed to a glossary or something like that, but the way Catan has it set up, I often find myself trying to remember what term a particular rule is listed under, which means I have to flip around through the alphabetical section to find the rule. I'd much prefer to have all the rules listed in a structured way, where they relate to the part of the game being discussed, rather than alphabetically.
Tuesday, November 16, 2010
Hercules: The Later Years - Rules
The following is my entry for the BGDF design showdown for October. Enjoy...
Labels:
Competitions,
Design,
Rules
Thursday, April 1, 2010
Most ignored game rule of all time?
Maybe it's just my experience, but nearly nobody I've ever played Monopoly with has used the property auction rule, stated as follows:
It's still weird, though. This is arguably America's favorite boardgame, and most of us play it wrong. The game would be much more appealing to adults (although the outcome would still probably be mostly determined by luck) if this skill-based aspect were included. Ironically, leaving it out to make the game playable by kids ensures that adults won't want to play it later, because to them, it's just for kids, while if they added the auction back in, it would seem like a much better, more sophisticated game. I've enjoyed playing Monopoly with a group of adults, and it would have been even better if we played with the auction rule.
And don't get me started on the frequent (and wrong!) $500 in the middle for free parking. What a travesty.
Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership. Place the title deed card face up in front of you. If you do not wish to buy the property, the Bank sells it at through an auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property.
Any player, including the one who declined the option to buy it at the printed price, may bid. Bidding may start at any price.I think I've gotten people to play that way maybe once. The thing is, it makes the game much better, because
- It gets the properties sold earlier, especially the more expensive ones
- Some of the properties are more expensive than they're worth at regular price. I'm looking at you, Pacific Avenue.
- It balances the game better. It's pretty common that a player may spend a bunch of turns early in the game landing on Chance, Community Chest, Jail, etc., without getting to buy properties. If this happens to you, then you're sitting on a pile of cash, and you're pretty much screwed, because other players will get all the monopolies, and you've got nothing to trade.
- It adds some true skill to the game - you're actually calculating the value of the property to you, and also the value of other people not having it, and engaging in a fun bid war.
It's still weird, though. This is arguably America's favorite boardgame, and most of us play it wrong. The game would be much more appealing to adults (although the outcome would still probably be mostly determined by luck) if this skill-based aspect were included. Ironically, leaving it out to make the game playable by kids ensures that adults won't want to play it later, because to them, it's just for kids, while if they added the auction back in, it would seem like a much better, more sophisticated game. I've enjoyed playing Monopoly with a group of adults, and it would have been even better if we played with the auction rule.
And don't get me started on the frequent (and wrong!) $500 in the middle for free parking. What a travesty.
Labels:
Rules
Subscribe to:
Posts (Atom)
Hercules: The Later Years
Story:
Parts:
Setup:
Turns:
Phase I: Card Auction
Phase II: Playing Cards
Victory: