Showing posts with label Warped. Show all posts
Showing posts with label Warped. Show all posts

Wednesday, November 9, 2011

Warped pictures

I took some pictures of one of my current projects, Warped, which I entered in TheGameCrafter's vehicle design contest and which I've now sent off to Hippodice's design contest.  I'll see what Hippodice says - I should know within a month or so if it makes it to the playtest round. 

It looks cool, although I don't think I'd ever actually play it on a table with holes in it - too many pieces to fall through.  Pretty neat how much stuff you can get for under $20 - that's a lot of parts.


Sunday, October 23, 2011

Warped in published form...

Got my copy of Warped from TheGameCrafter.com, and it looks great, my crummy laptop camera notwithstanding.  Still waiting on the results of their Vehicle Game Design Contest - they've announced results for the artwork and creativity categories there, neither of which I expected my game to win, but we're still waiting on the final winner.

The game plays well; I've played five games now, tweaking various rules, and it's a lot of fun.  It bogs down a teeny bit with four (you have to wait more for your turn), and there's a lot of stuff to remember as you plot out your moves, but I don't think it's too complex. Definitely a game in the more advanced European style.

Saturday, October 1, 2011

New space game nearly ready for release

My entry in TheGameCrafter's vehicle design contest is in, and just under the wire.  I haven't gotten a copy yet (although it's ordered), so I haven't published it in the shop, but here's what the page will look like when I do.  I like the game - I've played it a number of times now with friends (thanks, Derek and Bob!), refining it each time, and it's pretty darn fun.  It centers on trading goods between worlds, but it quickly evolves into a race to complete missions and build technologies.

Plus, there's pirates.  What's not to like?