I got my entry in for the Robin Hood BGDF contest for September. In addition to a Robin Hood theme, you had to include two mini-games, where you had a game-within-a-game to handle various parts.
This is always tricky - the minigames can end up being dull and uninteresting, and end up hampering gameplay, or they can end up more fun than the actual game. I got two in my design that I think work, would be fun without being obtrusive, and still fit the overall style of the game. We'll see what other folks think.
In some ways these contests, because of their restrictions, actually get in the way of making excellent games, because you have to honor the restrictions. In that sense, they're more like etudes for musicians - they push your skills, but they don't necessarily sound the best when played. I hope I get a chance to make a protoype and try this one out, though - I think it could be quite fun.
I'll post a link to my entry when the voting is over - can't reveal it until then.
Sunday, October 3, 2010
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