Ghat has some mommy/daddy issues |
The game was built on the Halflife 2 engine, and there were some weird similarities of interface and graphical appearance there, but it was otherwise very, very different. The game is very, very weird. The stuff you do is weird (I just finished a level where I shot at rock-throwing eskimo dudes while being rowed along a fanged canal and discussing the nature of crime with a deep-voiced blue-faced ancient sage). The art is chaotically bizarre, and the plot and dialogue are sort of dream-like - you're doing things that sort of makes sense in context, but you don't know what's going on, and you're just supposed to accept the weird stuff mostly unquestioningly. There's some backstory where you were moved to kill your hermaphroditic parent organism with a skull bomb for reasons that only slowly become clear.
Usually, this kind of deliberate artsiness turns me off, but it sort of works here. I've been engaged with the story, and even though the art is strange, it's OK. It's actually the game part that is not working well for me. It's a first-person shooter, but you don't shoot much - the weapons are kind of powerful, but you lose them whenever you get hit. Most of the combat is punching and blocking.
This is fun, kind of, especially when you land some good punches, but they keep putting you in battles with multiple opponents, and you only have the standard 120 degree field of view, so you don't know where the other enemies are. You are trying to fight one guy, and then you get beat on or shot by a guy you can't see. A radar or something would really help, or maybe less complicated battles.
Compounding this is a lack of save points. You get to save after most major battles, but sometimes not, and when you get sent way back to re-fight a battle that you only barely won after 12 tries, it really kills the experience. I am currently stuck in a fight where you have to beat down three to five guys who are brought back to life by a weird dancing drummer, then kill the drummer. I've done that once, but then you have to (without life refill if you've eaten all the magic berries, which you need to do to survive the first fight) smash a big strong guy (who also has a sidekick) who can only be hurt with a club, which you lose whenever you're struck.
I've tried this series of fights probably 15 times and never even come close. Some of the earlier fights were like this too. I don't mind a challenge, but I'd like the option to manage it better - I don't see a way through this. Maybe there's a difficulty setting - that might do it, but it's not obvious in the interface.
I've noticed that in several computer games I've designed - I get pretty good at them while playing, so I don't have a good sense of how hard other people will find it.
Anyway, even with the issues, it was definitely worth $3.75. Hard to imagine how that kind of pricing works for the original authors, who must be getting only a tiny cut after Steam and all the other middlemen take their cut.
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