Wednesday, February 8, 2012

Chicken Caesar

Image from the Game Salute site. SBBQR? 
Here's a game-production Kickstarter campaign for a game about recreating the Roman empire in a chicken community. I am really curious how the game got going - was it just a title first, or did they build the game and then theme it based on the title, or did it just arise organically?  The name is a terrifically funny fit to the theme of the game, and the fact that the theme is so improbable and unusual just makes it funnier.  The art and graphic design looks really good, too - simple, clear, and totally evoking a chicken-themed Roman milieu (whatever that is).

So, they've got a great name and theme, but what about the details?  They've used the Springboard service from Game Salute, a service about which I'm curious.  There is precious little detail amidst the pretty pictures and hype on the Game Salute site, but what it appears to be is a program where independent game designers can get assistance with publication, including playtesting, advice on game design, publication, and launching a Kickstarter campaign, in addition to a "Seal of Quality" thing.  Of course, these seals are only as useful as their reputation; I'm familiar with some of the games they list on their site, and the ones I know are good games with strong production values.

I'm going to investigate further; if the Game Salute service is relatively inexpensive, it could be great; if they want a huge chunk of the game's budget, then it would be hard to see how it can work with  the already tenuous profit margins on games unless they also can give a big marketing boost.

The only data I've got on that is indirect - the minimum level to buy a game of Chicken Caesar is $40, which seems to include postage.  That's pretty expensive for a game you can't look at a real copy of before buying, but it's consistent with what I know of printing costs for small print runs (at their $20,000 funding goal, $40 means 500 games).

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