I got a chance to play Diggity with another set of new players - friends who live down the street from us. We had eight people, and the game only really works with 4-5, so we took the unusual step of going with partners - four teams of two. That's not something we ever did in my family, but it actually went pretty well here; I'd have thought there wasn't enough to plan to give two people enough to do, but it actually worked OK. The game went well, too - some interesting strategic miner and tool choices, some brother-sister rivalries kicking in with tool-stealing, and an exciting finish where one player ended up kingmaking to finish it off. They went with a coin flip rather than actively selecting who to make win. That kind of situation is not ideal, but on the other hand, it was good that the game ended up close enough that there was no clear winner until the very last gold card was revealed.
As with other plays of the game with new folks, the rules are different enough from a standard card game that it takes a little bit until people are familiar with what's going on. The family we played with here are experienced game players, so that helped, and we had my family around as well, so the teaching was a little easier there. By the end, they'd figured out a lot of the strategy and were making some interesting choices. The game drags a bit with new players (and goes slower with four regardless) - something I'll have to look out for, since first impressions are so important with games.
It was fun to see it work again, and to see new people enjoying it. With friends playing, you're less likely to hear any strong criticism, and it was late enough that the kids were getting a little silly, but I think everybody had a good time.
Friday, April 23, 2010
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