- Exterior artwork, and to a lesser extent, interior artwork, is vital to the marketing success of a game. A game will not sell in a game store unless it has an appealing box.
- Exterior artwork is irrelevant to people buying online, and because much game shopping is now done from online stores or through recommendations rather than by browsing in a store, the role of good exterior art is much diminished.
For me, though, this will likely be my one shot, lifetime, at game publishing, and something that I'm going to dump a bunch of money into, so I think it's important that I do it right. Really good artwork will probably add $500-$2000 to the production cost of my game, which at the numbers I'm considering comes out to maybe $0.10-$0.40 cents cost per copy (although if the game is a smash hit and I need to order a second print run, the art is free). Worth it, or just more money I get to invest in a risky venture? Hard to say at this point.
Other interesting points I took from the discussion:
- Good art can actually make people more likely to demo a game with their friends, which might lead to more exposure
- The art on the side of the box can be as important as the front cover, since boxes are often stocked vertically, edge out
- Stores are often pressured by small/indie publishers (like I hope to be) to buy multiple copies of a game direct from the publisher, when actually they'd prefer to buy only a couple at a time, and it's easier for them to order from a distributor than to maintain all these separate relationships. It sounds like distributors are a necessary part of this whole process, and any hope I had of selling direct to game stores (at least until I get bigger and more established) is probably not realistic
- Some places where I don't live have awesome game stores that make me quite jealous
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