Close but no cigar in the May BGDF Design Showdown (I tied for second). These competitions are tough - the rules are often restrictive, and the voting is hard to do. This month, there were a number of creative entries, but with the 800-word limit on the rules, and the absence of real components, it's tricky sometimes to imagine how the games will actually play out. Also, a lot of the design (in the form of art, decks of cards, etc.) can be left to the imagination. When you're voting, you end up sometimes deciding between a well-specified game that seems OK or a game that could be really great if the parts and rules that are not specified are done well.
Tricky. But a fun contest - my congrats to Simon Stump, the winner this month, and my thanks to Seth Jaffee for running it.
Thursday, June 3, 2010
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