Tuesday, December 28, 2010

Agricola!

I gave my daughter Agricola for Christmas (a Homer gift if ever there was one, although she loves games too).  We've played two games now, both of them the "family" version without the occupations and minor improvements.  It was really fun, and I assume the added complexity of the occupations and minor improvements will make it even neater.

One quibble - the rules didn't seem too well laid out for somebody just learning.  The box is FULL of components, boards, etc., some of them important and always used, others from optional parts of the game, some just for convenience, and some different with no apparent reason (e.g. the backsides of the farm boards which have different art and appear to be for storage of the components).  They aren't well-described (some aren't described ever), so for somebody just opening the box, they're dauntingly complex, way more than I think they should be.  Also, it would be nice to have the family game described separately (and first) so that you could start with that and then move onto the more complex variations, rather than having to delete the more complex parts to get down to the family version.

The first time I looked through the box, I had the same sinking feeling I had with Magic Realm and Titan - that the game would be so complex it would take far to long to learn (and to explain) to get a game ever played.  But, it ends up to be clear and manageable, and it seems to offer a variety of different strategies, with the frustration that you can't quite follow them all in the time given.  The pace gets fast and furious at the end, too.  A good time.

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