I just got done taking part in Matt Worden's game designer chat on TheGameCrafter.com's new chat tool. Interesting, although I was already pretty familiar with Matt's experience. I didn't know he'd been so heavily involved in BGDF in earlier days, and it was interesting to learn that his most successful game, Jump Gate, was a Game Design Showdown entry there.
Some other designers on there are trying to figure out how to grow their audience. One, Eddie from Nightstalker Games, has just released a couple of games and is starting up a blog, too - similar to my strategy (such as it is). Another, CW Karstens, has tried to work the reviewer circuit, with some success - a mention in TheSpiel.net's podcast (they discuss his game, Field Hospital, at the 62 minute mark).
But it's still tough garnering publicity. Matt described sending games out to reviewers, kind of in the dark, but that's led to his Games 100 success. Maybe there's something there - the boardgame media seems small and fragmented, but maybe that's a viable strategy.
Saturday, December 4, 2010
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