We got FITS for Christmas too. I wasn't able to interest anybody last night, so I tried it solo. Well, solo at first, and then my 5-year-old nephew came over to help me play, which was pretty fun.
The game is basically real-world Tetris - you have pieces composed of squares which you add to a board and slide down to fill a tall, narrow playfield. Some of the pieces are more complex than Tetris (with five squares), and you can flip them over to change their handedness, unlike Tetris. You also can't move them sideways as you drop them, so those vain attempts to fill gaps down low on your stack don't fly here.
The game is a little more complex than regular Tetris. There are four rounds of play. The first round, you're just trying to build complete rows with no gaps, like in real Tetris. For the other rounds, you have slightly different goals, usually involving covering up or leaving exposed particular spaces, but it's mostly the same. The random order of the pieces is interesting, and with multiple players, they each start with a different piece and then have the same sequence, so you're guaranteed to have different layouts but otherwise a similar experience.
The name apparently comes from an acronym for "Fill In The Spaces," which is semi-cheesy. The German motto is "Das lückenlose Spielvergnügen," which I think translates to something like "the gap-free game pleasure." Some things don't translate well, I guess. The game's physical design is great, though; the pieces and cards are easy to manipulate, and the stands and card inserts are cleverly designed and work well. Things feel a little bit flimsy, but I'd guess it will all stand up to normal use.
It would be interesting to play with other people rather than on my own, but I'm not sure how different it would be. This isn't a game, really, in the normal sense. It's more of a competitive puzzle, and like other competitive puzzles, it works fine on its own, too. There's really no interaction between players at all, other than table talk, and of course the scoring at the end.
So, interesting, fun, and a little odd, but a good game, I think, and different from others you'll see. More experience would give me a better feel for it.
Friday, December 31, 2010
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