Monday, October 4, 2010

Sell sheets

I haven't spent any time trying to convince publishers to pick up one of my games, but this post on sell sheets from Jay Cormier seems like really good advice.  A document like this does a bunch of jobs at once - it shows that you're serious and professional, it gives you a quick, colorful summary of the product you're describing (and describing boardgames merely verbally can be really hard), and it gives the person you're talking with something concrete to hold onto and take home.

I'd be curious what the batting average is for approaching publishers cold at conferences - my guess is, it's not great, but better than e-mail or postal requests.  But e-mail's free, and postal submissions are cheap; just to be at the same conference as a publisher can run $300-$500 per day with travel and lodging.  If your game gets picked up, that's worth it, but spend 10 days at conferences and you could probably afford to self-publish at least a short run (although distribution and marketing would still be problematic).

A document like this works for e-mail and postal submissions, too, though, so it's definitely worth doing if you're trying to go the submit-to-established-publishers route.  I think a website for the game is another easy way to share info and make yourself look serious and professional - another easy, cheap, must-do for aspiring designers.


  1. Thanks for sharing my blog! It's great to know people are reading and liking it. I have been to a few conventions - and am heading to BGG.con this November - and have found them to be ten times more useful than cold calling/emailing - probably more actually. I'll have a post about conventions soon so keep reading!!

    (oh and my name is Jay Cormier! :-) )

  2. Oops - sorry about the name thing - I've got it fixed.