Showing posts with label Ludum Dare. Show all posts
Showing posts with label Ludum Dare. Show all posts

Thursday, January 26, 2023

Froot

 I took part in the 52nd Ludum Dare game jam as I have in the past. This time, the theme was "Harvest," and I created a fruit harvesting rat shooting game called Froot. I used MidJourney for some of the art (having no artistic skill of my own) and was pretty pleased with how it looked.

You can play the game in your browser here.





Friday, May 6, 2022

New Ludum Dare game: Kharon's Twilight

 Hi, folks - I took part in Ludum Dare 50 a little bit ago, and I was able to complete a whole game in 48 hours. The theme was "Delaying the Inevitable," so I made a game where you're eventually overrun by a bunch of mammoths.


The game plays like a deckbuilding boardgame, although it's single-player. There are a bunch of special "power moves" that you can purchase, and you get to use a few of those (randomly selected) each turn, along with some basic moves.

The game did OK in the competition. It was hampered a little bit by speed issues (it's a browser game and I may have gotten too ambitious as to what the browser and my graphics library could handle).

To see the competition page (with more description of the game) see here: Ludum Dare Site

To play the game, check out http://planktongames.com/ld50

My Plankton Games site may go down for a bit over the next few days because I'm changing hosting, but it should be back up within a week or so.