Showing posts with label Puzzle Games. Show all posts
Showing posts with label Puzzle Games. Show all posts

Monday, April 6, 2020

New puzzle game - Doctor Esker's Triad

As I've been stuck at home over the last few weeks, I dived into a puzzle game project. It's called Doctor Esker's Triad (co-branded with my puzzle card games). It's 48 puzzles in 16 unique puzzle types, all coded in JavaScript/HTML5. It's 100% free, made for people who might like to spend an afternoon or two with some puzzles during our current social distancing efforts.

It's available here: Doctor Esker's Triad

Feel free to try it out, and please share if you enjoy it or know somebody who would.



Sunday, September 16, 2018

Doctor Esker's Notebook is on the way to being real

I just took a huge step on what's been a slow, twisty, often stalled journey toward publishing a game. I sent art for my puzzle card game, Doctor Esker's Notebook, to a printer.

I'll talk more as I get up and running with sales about the finances that went into this and the process of starting up this venture, but for now, it's just exciting.

Sunday, August 12, 2018

New Puzzle Game - Dr. Esker's Notebook



I've been working on a new puzzle card game over the summer. It's modeled after an escape room experience, but based in a deck of cards. The cards have a series of puzzles to solve, each with differing mechanics. It's been a fun time, and I've tested it with a lot of folks, including family and friends. I also sent some copies to volunteers my college class, which I figured would have some puzzle enthusiasts.

Anyway, it's been a fun project. So fun that I've made up another two puzzle decks. The thing is called Doctor Esker's Notebook, and the conceit is that a mysterious professor has left behind a puzzle-filled notebook. The game cards are scans of pages from this notebook (which I actually made in real life with, like, glue and stuff).

Website is here: http://planktongames.com/esker

I'm wondering if this is something I could print and sell - got bitten by that bug again. Might go through with it this time.