Showing posts with label TheGameCrafter. Show all posts
Showing posts with label TheGameCrafter. Show all posts

Sunday, March 17, 2019

Yoggity

Working on Dr. Esker's Notebook has given me some energy to go back and get some of my earlier projects going again. I spent a good chunk of the weekend working on Yoggity. The earlier version was for playtesting and contests only, so I updated it to have a nicer folding gameboard and a printed box at TheGameCrafter.com. It was hard to keep the cost down, because the nicer board was $8 and the box was $10 all by themselves. To compensate, I changed some of the plastic parts to cheaper cardboard laser-cut chits. I got it in at just a little over $38, which is probably too much for this, but I can't do better at TGC. I've ordered a copy of the update, so I'll see how it looks when I get it. Still really liking the art that was done for me by Jason Greeno of Greeno Design.


Tuesday, March 12, 2019

Thursday, March 7, 2019

Sponsored contest at TGC

I had the idea that I might be able to run a giveaway on The Game Crafter for Dr. Esker's Notebook. I have used TGC for nearly all of my game prototype production and boardgame publishing since I first heard of them in 2009, and I'm a huge fan of the site. I contacted them, and it turned out Tavis (one of the founders, and their marketing guy) was about to do a contest celebrating their adding their 2000th game piece type to their inventory.

I came up with ten clues to ten of their many, many parts, and Tavis and I developed the contest from there. I also sponsored up to ten copies of Dr. Esker's Notebook as prizes. If you want to give it a try, the link is here:

TGC Esker Contest Link

Tavis' video intro is here:



I had fun doing this, and I think it will potentially end up generating some exposure for me. I'm not sure how much I'll end up spending on the sponsorship - high-end case, it would probably be around $170 if all the winners win games and all of them are overseas, but I think it will probably be more like $40-$60 in games and postage. If I sell 5-7 games from the publicity, I make that back, but it will be hard (or impossible) to know if anybody buys for that reason. 

The contest has been live for 14 hours, and there are already 338 participants, so that's pretty good. I'll keep following it to see how it goes.