I'm a pretty good programmer, and I like to think of myself as a pretty good game designer. However, I'm pretty much a crummy artist. I was able to get by with that in the early days of my shareware career, because I was mostly making 2D icons. The Snood characters aren't great art, but they were useful for the game and cute enough to (I think) keep people playing. It even inspired a real artist to use the main Snood as a subject (see right).
In recent years, I've worked with artists on several projects, including What's New (released by Snood LLC/Word of Mouse Games 5-6 years ago and no longer for sale) and Scryptix (soon to be released on Facebook; a development version with my ugly art is on the Plankton Games site), and another game that I'm currently working on which I hope to get released soon.
However, it can be hard finding an artist to help. For paid work, I've used iFreelance.com - I've found it a very useful way to solicit bids for artwork, and the artists there are generally professional, skilled, and have portfolios you can see. The bids are extremely variable, though; for one project I listed there involving about 60 separate small images, I got bids ranging from $25 to $6,000. I ended up picking an artist in the middle of that range, and I was very happy with the results. It's free to list a job, though, so it's a no-cost way to see what people can do for you.
Another good option is DeviantArt.com. For my Scryptix project, which I was funding out-of-pocket, I posted a "help wanted" ad in their forums and got a number of responses, for prices ranging from free to a couple hundred bucks. A number of people there are excellent artists, and again, you can see their portfolios online to see if their art matches your work. I ended up using one of the respondents, and I got what I think are great results. I paid the artist more than the small fee he requested, and I think it was a good deal for both of us.
I'd definitely go to either of these places were I considering soliciting art for a boardgame project. I'm trying to decide if I need new art for Diggity - The cards look pretty good as they are, but I think I might need something more colorful or exciting for the packaging and maybe the card backs. Nearly every single GameWright card game has a person or creature on the box, and many other commercially sold card games do as well. I think I might need an iconic spokescreature for Diggity, or at least for the box.
Good post. I'm glad someone mentioned the importance of art/design in the successful production of a game. I didn't want to say that your game art drawings were bad, but...
ReplyDeleteDeviantArt.com might be a good source for designer help as well as searching online or boardgame forums.
I might consider working with game designer if they are actually willing to pay for the design work. Check out my work at UproarMultimedia.com or BUNNYGO.com