Looks like I came in a close third of four. A bit frustrating; this time around I actually designed the game pretty quickly after the contest parameters were announced, and I got a set of my game made by TheGameCrafter.com in time to test it out before the contest deadline. My game is fun - my kids have asked to play it several times since we got it, and I've enjoyed it every time.
Of course, tastes may vary, but both of the games ahead of me in the competition invoke a bunch of cards that are never shown, so you have no idea if the game will be balanced or how it will play. The first place game is actually pretty similar to mine; there's a card auction, and you're trying to create tasks by bidding on cards. The artwork for the few cards shown is top notch, and the game is described pretty well, but it's hard to know how it would actually play out without knowing the card distribution and card types.
The 2nd place game shows only one card out of the 124 invoked in the rules. The graphic design here is also good, although the board is mostly covered with little numbers. I imagine it would be fun, but it's a little hard to know again because you don't see any of the parts.
I guess I shouldn't get hung up on this - voting for anything is of course a bit hard to predict, and I'm just doing this for fun. My game is good and works well; I have a few other ideas to make it even better, but it's a good time even in the early version, and it has pretty good replay value.
I'll put the rules up here. My artistic ability is a bit too crude for now, but maybe I can work on that part too and even release it.
Monday, November 15, 2010
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