Sunday, February 28, 2021
Saturday, November 28, 2020
New shipment of Doctor Esker's Notebook arrived
A new shipment of Doctor Esker's Notebook arrived from India today. 4,320 games in the third printing. 12 boxes, about 40 lbs each. They went to Charlotte instead of Greensboro, and my customs broker closed down, so I had to figure out some new stuff. My new customs broker was absolutely wonderful, though - shout out to Charlotte Customshouse Brokers (https://www.cltchb.com).
Now I have to get them down to the basement sans hernia.
Update to finances of Doctor Esker's Notebook project
I haven't done a business update for Doctor Esker's Notebook recently, so here goes. Last month, I ordered a 3rd printing for the game. Despite being a larger print run, it was a bit more expensive per game because the shipping got a lot more expensive and because I asked them to do it more quickly than previous jobs. My printer in India sends via air freight, and with fewer flights, the printer indicated they had to charge more for this service.
Where the chart is red, I've put more into the company than I've gotten out in revenues. Where it's green, I'm in positive territory (not including compensation for any of the hours I've put in). So, I am still at positive (but small) net revenue after this most recent print run, which is a first.
Once I get the shipment, which will probably set me back another $1,000 in customs and transport, I'll have about $40,000 in potential revenue from copies of the original game and maybe $11,000 from the sequel. No guarantees I'll sell through all of those, but so far, sales have been pretty stable. If that keeps up, it's great - it just might take a while to sell out.
So, I'm not getting rich, but the upside potential is pretty good, and it's what I'd consider a successful product. I'm still selling about 2-4 per day average, probably >90% on Amazon, but with a lot of my sales in November and December as the graph shows. Not sure how this holiday season will pan out, but I'm hopeful.
Fan Tan!
Wednesday, August 12, 2020
Flames Over Frosthelm is Free!
Marten Mingenstern and Boog Eggstrom are provisional inspectors, fresh out of Inquisitor’s Guild training. Assigned a mundane task tracking down stolen jewels, they instead uncover a mysterious cult set on destroying the city. They earn the enmity of a vicious noble, the Chief Inquisitor gets bought off and goes rogue, barbarians seize them, and they are sentenced to death. Twice. In a race against prophecy, they face terrible forces long buried.
Saturday, August 8, 2020
The Outcast Crown
Monday, April 6, 2020
New puzzle game - Doctor Esker's Triad
It's available here: Doctor Esker's Triad
Feel free to try it out, and please share if you enjoy it or know somebody who would.
Wednesday, February 19, 2020
97 Klotho
97 Klotho website
Interview at People Behind the Meeples
Pretty neat. Thanks to George for providing the neat series of interviews with designers.
https://gjjgames.blogspot.com/
Friday, January 3, 2020
Doctor Esker's Notebook Project - by the numbers
Let me know if you have questions in the comments.
Monday, November 18, 2019
Esker in Hungary!
https://szabadulos.blog.hu/2018/11/26/otthon_jatszhato_2_resz_angol_nyelvu_szabadulos_jatekok
Saturday, October 19, 2019
Some people suck
Total cost to me, $6, plus potentially unsellable stock and bad reputation on Amazon.
Total cost to him: $0.
Don't think I'm not watching, or that you're not a terrible person.
Thursday, October 10, 2019
Finances update
Graph #2 is my net profitability, now about $4,900 in the red but rising fairly steadily.
Both graphs show my initial costs for 1080 games, the gradual rise to net profitability, and then the larger costs of my second print run (2160 each of original and sequel for 4320 total games), and my sales since then.
In terms of inventory, I've still got about 4575 games, which at the net revenue I typically make per game is about $39,000 in total potential revenue if I'm able to sell them all. Set against that revenue will be any future advertising, promotions, taxes, free copies, spoilage, and other such expenses.
So, I have a good shot at net profitability, but probably not until next year, and only then if my sales stay steady or increase.
Thursday, September 19, 2019
Son of Doctor Esker's Notebook is now officially available
Son of Esker is here!
If you see this and want one, and you're in the U.S. you can send $14.99 via Paypal to dave@planktongames.com, and just mention that you'd like Son of Esker rather than the original. If you're not in the U.S., contact me about shipping. I can only cover free shipping to US addresses.
Thursday, September 12, 2019
Son of Doctor Esker's Notebook is nearly on the way to the U.S.!
SAHMReviews takes on Dr. Esker's Notebook
They're running a giveaway also, linked from the review page, so sign up for a chance to win a free copy of the game!
Wednesday, September 11, 2019
Doctor Esker goes to school!
Here's a link to his original post on Facebook.
Here's a link to his YouTube channel - he's got some really cool reviews there.
Here's a link to his reviews on BoardGameGeek.com.
Monday, August 12, 2019
Doctor Esker's Notebook review at Everything Board Games
EverythingBoardGames.com review
Sunday, August 11, 2019
Off a cliff (not really)
Well, my profitability graph went off a cliff. Why? Because I paid for two new things last week. Thing One was a second printing of Doctor Esker's Notebook, which is exciting. I've now sold half of my first print run, and I'm on schedule to run out sometime in October at current sales rates, so I needed some more. I ordered another 2160 games, or double the number from my current print run.
Thing Two was the sequel to Doctor Esker's Notebook, called Son of Doctor Esker's Notebook, which is a whole new deck of puzzles to play. The game mechanism is similar to the first game, but the deck and the puzzles are completely different. You don't need to have played the first to play the second - you can do them in either order. I ordered 2160 of these as well.
So, my graph above, which was flirting with profitability for this year, is now way back in the red. But that's a good thing! I stand to make another $4000 or so from my remaining games from the first print run. I spent about $7500 on the second print run and the sequel print run. That will give me the potential for another $40,000 in revenue from those two printings, or a total profit off all print runs of about $34,000 after I deduct expenses for development, marketing, and supplies. That's nice. Obviously, I'll have taxes to deduct from that also, and I'll have to pay both ends of the social security and Medicare taxes like you do as a sole proprietor. I don't really want to estimate what the hourly rate of compensation for me is, because I've put so much time into this, but I think it'll beat working at McDonalds.
Saturday, August 3, 2019
New Review of Doctor Esker's Notebook by Board Game Gumbo
Board Game Gumbo Dr. Esker review
(Review image from BoardGameGumbo.com)
RoomEscapeArtist review of Doctor Esker's Notebook
RoomEscapeArtist review of Doctor Esker's Notebook
Thursday, July 25, 2019
Four Tribes Review
The game is a light two-player card game with some additional components. It's got a fun mechanic, plays quickly, and involves some nice strategy, along with some luck. The art is really great, as it is for all of Glover's games - he's a great artist in addition to doing the designing. I'm still figuring out the best strategy, and I'm not always seeing why some options are possible (e.g. why I would put any cards on the opponent's side of the river other than the special cards I have to place there). I like the winter village set because I think the higher number of buildings makes the strategy more interesting. Some games have been decided pretty much by luck, but most of them have involved some cool strategic decisions and management of cards. The design is elegant and uses its pieces well, and there's more than enough randomness and variety that the game feels different each time. It fits nicely in the new medium boxes from TGC, although I wish there were a slightly larger bag for fishing around in - it seems not quite big enough to randomize or to fit my giant meaty fist into. I've ended up using an alternative hidden building choosing technique that's working better. My daughter (pictured above) would prefer that the chiefs you're recruiting didn't use the same colors as the buildings, since they're not related to each other, but that's a minor quibble. I also find the special cards, which have interesting abilities, are often just used as wild cards for their numbers, but sometimes the special powers matter and are fun to use.
Cool, unique game, and well worth the purchase for me.
Sunday, July 21, 2019
Diggity from Sugar Dice
Saturday, July 20, 2019
It's nice to write to creators
The other email was from a guy my age who just wanted to say that he enjoyed playing the game with his kids. Very kind thing to do - he didn't need to, but he just wanted to let me know that he liked it. This is important to remember - there's always somebody on the other side, at the creative end of whatever you're using for entertainment, and if you can let them know you got something out of it, that's always worth doing. They'll be happy all day.
Wednesday, July 17, 2019
Sequel is at the printer
Friday, June 21, 2019
Great review from G33K-HQ!
G33K-HQ Review
Sounds like they had a great time with it. WARNING: There's a little bit of a spoiler for the first puzzle in their pictures.
Wednesday, June 5, 2019
Doctor Esker's Notebook project financial update
I have sold 386 games and sent out 35 as promo or reviewer copies. I have 134 in stock at Amazon, and another 525 or so at home (uh, I mean in my warehouse 😀 ). I make about $9 per game depending on the sales channel, and I am not incurring too many new expenses at this point - the major expenses were printing and development, and I don't have many ongoing costs (other than the cut Amazon and PayPal take from each sale). So, I could make up to about $4,000-$4,500 on this if I just sell out the print run and don't do anything else.
Sales have taken a little bit of a hit over summer. I'm at about two sales a day, where from February to April I was at more like three a day. I hope that's just seasonal and not a trend. Nearly all sales now are through Amazon.
Here's the info in graph form. First, expenses and revenues by category:
On this one, the time axis is properly scaled. I'm almost back to zero, as you can see.
Of course, I'm not including the time I've put into this project. My hourly wage is something like negative fifty cents an hour. So, this isn't (yet) a good way to make a living, put food on the table, or pay for health insurance. It's not even a good investment relative to a good solid mutual fund, although it will be if I sell out the print run by the end of the year, which looks likely if sales pick up a little around the holidays.
Anyway, looking good. I should hit break even sometime later this month.
Saturday, June 1, 2019
Daggers Highschool by Jorge Zhang
The link to see more is here: Daggers Highschool
Boardgame Geek link is here: Daggers Highschool BGG
Development version shown below:
Monday, April 29, 2019
Excessive game box size
I've been thinking about box size. I've commissioned some cool art for my card game Horde, and I'd like to get that printed up for distribution. It uses cards plus some scoring tokens, so I need a box big enough for about 90 cards plus 11 tokens and a set of rules. I've been using TheGameCrafter's token chips, which are a satisfying size and weight. All of that could probably fit handily in a small box.
Interestingly enough, that's also about the same component set as Splendor, although it has more like 40 chips instead of 11. Still, it shouldn't need a big box. But they gave it one! Here is a comparative look at the game:
The top picture shows how it's packaged. It looks nice. Below that is the space all the components actually take up.
Clearly, it doesn't need this big a box. It's bad for the environment and bad for storage. It's 80% empty space, and it needs a huge blow-mold plastic frame to hold it all. I wonder, though, if people are willing to pay more for it (and think more of it) if it looks like a bigger game than it is. At $25 retail, or $40 MSRP, I bet a big chunk of that price is actually the empty space in the box. I wonder if I can pitch a smaller box for Horde and convince people that it's as much of a value small as it would be with wasteful packaging. Sometimes when we shop we're just dumb sacks of meat, and I think this might be one of those times.