Just got done reading through the BGDF contest entries for August and casting my votes. Neat stuff - there are a number of them with very clever design components - mechanics, board layouts, theme ideas, etc. No idea how I'll do. To me, it seemed like a few of them suffered from the typical problem in this competition where the games just aren't fleshed out enough in 800 words to get a sense of how they go, or they invoke big decks of cards that you have to imagine would be carefully tested and full of cool stuff. But others are just neat-o.
A couple also seemed not to honor the restrictions put on entries this time around, which were that you had to have shared components and two separate unique paths to victory. For a couple of the games (in one case, one that I really liked otherwise) they seem to have ignored this completely; for others, they're technically honored, I guess, but not really in spirit (the two victors get there the same way, by following the same goals, for example). There's not really any way to police this, other than to hope the voters see it too, but I guess it's not that big a deal for something with no real prize that you're doing for fun.
Tuesday, August 31, 2010
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